📖Privacy Policy
Epic Shader revolutionizes the creation of shaders in Blender, offering a tool that saves time for both beginners and professionals. By providing an intuitive interface and automated features, it makes the development of complex materials accessible and efficient. Users can modify source files in the ../sources folder, customizing the tool to their needs and enhancing their creative workflow.
Developed by Thiago Lage, Epic Shader reflects a commitment to open-source software and the Blender community. For support, contact support@thiagolage.art. Contributions are welcome; visit the project's repository for more information
You can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details
You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses/
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